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Developing Games on the Raspberry Pi

Developing Games on the Raspberry Pi

861  Kč

Sleva až 70% u třetiny knih
Chapter 1 title: Getting started with the Raspberry Pi Goal: Understand what the Raspberry Pi is, what it's good for and what it's not good for, and how to get it up and running. o Preparing the Raspberry Pi o Installing Linux o Installing development software Chapter 2 title: Understanding computers through scripting Goal: Learn about file systems, file paths, documentation-driven development, and programming syntax by writing a simple game with the Lua scripting language. o Rolling digital dice o Adding graphics o Packaging your game Chapter 3 title: Programming with LÖVE · Goal: Install the LÖVE game engine, and then program a simple card dealer in Lua by leveraging existing development libraries. o Lua in the real world o Game engines o Dealing cards with Lua Chapter 4 title: Programming without a computer Goal: Invent game mechanics and game logic for a single-player fantasy card game on paper, define application requirements, and then program a mock-up of the game in Lua. o Game theory o Inventing a single-player game o Simulating game play Chapter 5 title: Refining game play Goal: Learn about asset management. o Deck building o Databasing Chapter 6 title: Graphics Goal: Design graphics that look great regardless of your artistic skill. o Conveying intent through iconography o Using Inkscape Chapter 7 title: Battling it out Goal: Implement the main game mechanics in code. o Battle cards Chapter 8 title: Misery is fun Goal: Create an enemy AI. o Making the player's life miserable Chapter 9 title: Power up Goal: Add extra tricks for the player to improve gameplay. o Balance of power o Power ups Chapter 10 title: Winning and losing Goal: Define win and lose conditions, and implement score keeping. o Winning the game o Losing the game o Scoring Chapter 11 title: User experience Goal: Evaluate a program against its stated requirements, and improve it based on user testing. o Smoothing out the interface o Catching exceptions Chapter 12 title: Sound effects Goal: Create a soundscape for your game. o Finding sound o Creating a soundscape Chapter 13 title: Spit and polish Goal: Complete a game by adding save-states, instructions, and other modern conveniences. o Save files o Tutorial slides Chapter 14 title: Publishing Goal: Deploy your game to multiple platforms and learn about online distributions. o Linux o Mac o Windows o Mobile o Online distribution Chapter 15 title: Beyond Lua Goal: Identify your next steps in game development. o How to learn more frameworks o Other languages to learn o Career paths and development models
Autor:
Nakladatel: Springer, Berlin
Rok vydání: 2019
Jazyk : Angličtina
Vazba: Paperback / softback
Počet stran: 230
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