Developing Games on the Raspberry Pi
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Chapter 1 title: Getting started with the Raspberry Pi
Goal: Understand what the Raspberry Pi is, what it's good for and what it's not good for, and how to get it up and running.
o Preparing the Raspberry Pi
o Installing Linux
o Installing development software
Chapter 2 title: Understanding computers through scripting
Goal: Learn about file systems, file paths, documentation-driven development, and programming syntax by writing a simple game with the Lua scripting language.
o Rolling digital dice
o Adding graphics
o Packaging your game
Chapter 3 title: Programming with LÖVE
· Goal: Install the LÖVE game engine, and then program a simple card dealer in Lua by leveraging existing development libraries.
o Lua in the real world
o Game engines
o Dealing cards with Lua
Chapter 4 title: Programming without a computer
Goal: Invent game mechanics and game logic for a single-player fantasy card game on paper, define application requirements, and then program a mock-up of the game in Lua.
o Game theory
o Inventing a single-player game
o Simulating game play
Chapter 5 title: Refining game play
Goal: Learn about asset management.
o Deck building
o Databasing
Chapter 6 title: Graphics
Goal: Design graphics that look great regardless of your artistic skill.
o Conveying intent through iconography
o Using Inkscape
Chapter 7 title: Battling it out
Goal: Implement the main game mechanics in code.
o Battle cards
Chapter 8 title: Misery is fun
Goal: Create an enemy AI.
o Making the player's life miserable
Chapter 9 title: Power up
Goal: Add extra tricks for the player to improve gameplay.
o Balance of power
o Power ups
Chapter 10 title: Winning and losing
Goal: Define win and lose conditions, and implement score keeping.
o Winning the game
o Losing the game
o Scoring
Chapter 11 title: User experience
Goal: Evaluate a program against its stated requirements, and improve it based on user testing.
o Smoothing out the interface
o Catching exceptions
Chapter 12 title: Sound effects
Goal: Create a soundscape for your game. o Finding sound
o Creating a soundscape
Chapter 13 title: Spit and polish
Goal: Complete a game by adding save-states, instructions, and other modern conveniences.
o Save files
o Tutorial slides
Chapter 14 title: Publishing
Goal: Deploy your game to multiple platforms and learn about online distributions.
o Linux
o Mac
o Windows
o Mobile
o Online distribution
Chapter 15 title: Beyond Lua
Goal: Identify your next steps in game development.
o How to learn more frameworks
o Other languages to learn
o Career paths and development models
| Autor: | Kenlon, Seth |
| Nakladatel: | Springer, Berlin |
| Rok vydání: | 2019 |
| Jazyk : | Angličtina |
| Vazba: | Paperback / softback |
| Počet stran: | 230 |
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