Pro OGRE 3D Programming
963 Kč
Odesíláme do 3 až 5 dní
Sleva až 70% u třetiny knih
This is a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application.
| Autor: | Junker, Gregory |
| Nakladatel: | Apress |
| ISBN: | 9781590597101 |
| Rok vydání: | 2016 |
| Jazyk : | Angličtina |
| Vazba: | Paperback / softback |
| Počet stran: | 258 |
Mohlo by se vám také líbit..
-
Developing Data Migrations and Integ...
Masri, David
-
Learn Data Analysis with Python
Henley, A.J.; Wolf, Dave
-
Beginning Django
Gary Mak, Daniel Rubio, Josh Long
-
GameMaker: Studio 100 Programming Ch...
Tyers, Ben
-
Ray Tracing Gems II
-
Pro iPhone Development with Swift 4
Maskrey, Molly K.
-
Pro PowerShell for Amazon Web Services
Beach, Brian
-
Designing Digital Products for Kids
Cantuni, Rubens
-
Integrating Serverless Architecture
Vemula, Rami
-
Digital Fluency
Lang, Volker
-
Beginning Apache Spark 2
Luu, Hien
-
Practical JSF in Java EE 8
Müller, Michael
-
Learn Android Studio 3 with Kotlin
Hagos, Ted
-
The C# Programmer's Study Guide ...
Halpern, James; Salim, Asad
-
Introduction to Python for Engineers...
Nagar, Sandeep
-
Using Gatsby and Netlify CMS
Attardi, Joe
