Artificial Intelligence and Games
7
%
760 Kč 820 Kč
Sleva až 70% u třetiny knih
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
| Autor: | Yannakakis, Georgios N.; Togelius, Julian |
| Nakladatel: | Springer International Publishing AG |
| ISBN: | 9783319635187 |
| Rok vydání: | 2018 |
| Jazyk : | Angličtina |
| Vazba: | Hardback |
| Počet stran: | 337 |
Mohlo by se vám také líbit..
-
Human Paleontology and Prehistory
-
The British in Argentina
David Rock
-
Juana I
Fleming, Gillian B.
-
British, French and American Relatio...
Kempshall, Chris
-
Killing Orders
Akcam, Taner
-
Quick Reference Handbook for Surgica...
Rekhtman, MD, PhD, Natasha; Baine, MD, PhD, Marina K; Bishop, MD, Justin A.
-
Strategy in Airline Loyalty
De Boer, Evert R.
-
Atlas of Upper Extremity Trauma
Eglseder, W. Andrew
-
Rheumatology in Questions
Moutsopoulos, Haralampos M.; Zampeli, Evangelia; Vlachoyiannopoulos, Panayiotis G.
-
Lie Groups, Lie Algebras, and Repres...
Hall, Brian J
-
Clinical Cases in Cardiology
-
English for Presentations at Interna...
Adrian Wallwork
-
The Bethesda System for Reporting Cer...
-
New Concepts in ECG Interpretation
-
Characterizing Space Plasmas
Gilchrist, George (Parkside and Ancrum Primary Schools, UK)
-
Theory and Simulation of Random Phen...
Vitali, Ettore; Motta, Mario; Galli, Davide Emilio
