Artificial Intelligence and Games
7
%
760 Kč 820 Kč
Sleva až 70% u třetiny knih
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
| Autor: | Yannakakis, Georgios N.; Togelius, Julian |
| Nakladatel: | Springer International Publishing AG |
| ISBN: | 9783319635187 |
| Rok vydání: | 2018 |
| Jazyk : | Angličtina |
| Vazba: | Hardback |
| Počet stran: | 337 |
Mohlo by se vám také líbit..
-
The British in Argentina
David Rock
-
Juana I
Fleming, Gillian B.
-
British, French and American Relatio...
Kempshall, Chris
-
Human Paleontology and Prehistory
-
Killing Orders
Akcam, Taner
-
Strategy in Airline Loyalty
De Boer, Evert R.
-
Atlas of Upper Extremity Trauma
Eglseder, W. Andrew
-
Rheumatology in Questions
Moutsopoulos, Haralampos M.; Zampeli, Evangelia; Vlachoyiannopoulos, Panayiotis G.
-
Clinical Cases in Cardiology
-
English for Presentations at Interna...
Adrian Wallwork
-
New Concepts in ECG Interpretation
-
Characterizing Space Plasmas
Gilchrist, George (Parkside and Ancrum Primary Schools, UK)
-
Theory and Simulation of Random Phen...
Vitali, Ettore; Motta, Mario; Galli, Davide Emilio
-
The Design and Engineering of Curiosity
Lakdawalla, Emily
-
Japan Decides 2017
-
Regression Modeling Strategies
Harrell, Frank E., Jr.
