Procedural Content Generation in Games
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
| Autor: | Shaker, Noor; Togelius, Julian; Nelson, Mark J. |
| Nakladatel: | Springer International Publishing AG |
| ISBN: | 9783319427140 |
| Rok vydání: | CZE |
| Jazyk : | Čeština |
| Vazba: | CZE |
| Počet stran: | CZE |
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